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 Barb and Wilds guide

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Margath
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Posts : 194
Join date : 2009-10-04
Age : 48
Location : canada

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PostSubject: Barb and Wilds guide   Barb and Wilds guide Icon_minitimeFri Jan 28, 2011 8:28 pm

These numbers are basic barbing. They need to be increased to get all of the resources unless you have level 9 Shrinking Powder.

Barbarian Camp without any losses: Archers
Level 1 Barbarian Camp - 400 Archers
Level 2 Barbarian Camp - 1200 Archers
Level 3 Barbarian Camp - 3200 Archers
Level 4 Barbarian Camp - 7400 Archers
Level 5 Barbarian Camp - 18k Archers
Level 6 Barbarian Camp - 25k Archers
Level 7 Barbarian Camp - 48k Archers & Ballista's

Barbarian Camp without any losses: Light Calvary
Level 1 barbarian camp - 1k Calvary
Level 2 Barbarian Camp - 2k Calvary
Level 3 Barbarian Camp - 4k Calvary


Barbarian Camp without any losses: Heavy Calvary
Level 1 barbarian camp - 1200 Heavy Calvary
Level 2 Barbarian Camp - 2000 Heavy Calvary
Level 3 Barbarian Camp - 2500 Heavy Calvary


Wilderness Troops Needed for No Loses: (MM stands for Militia Men - who are basically cannon fodder)

Send in 2 waves - First wave is for traps.
----------------------------------------------
Level 1 - Wave #1: 5 MM - Wave #2: 50 Archers or 60 Swordsman or 60 Pikeman

Level 2 - Wave #1: 5 MM - Wave #2: 100 Archers & 1 MM

Level 3 - Wave #1: 10 MM - Wave #2: 260 Archers & 1 MM

Level 4 - Wave #1: 20 MM - Wave #2: 650 Archers & 1 MM (and level 5 fletching)

Level 5 - Wave #1: 50 MM - Wave #2: 1400 Archers & 1 MM (and Level 6 Fletching)

Level 6 - Wave #1: 100 MM - Wave #2: 3300 Archers & 1 MM (and Level 7 Fletching)

Level 7 - Wave #1: 150 MM - Wave #2: 6000 Archers & 1MM (and Level 8 Fletching)

Level 8 – Wave #1: 300 MM - Wave #2: 32,000 Archers & 1 MM (500 loss) Fletching 9.... OR 10K Archers & 800 Ballista

Level 9 – Wave #1: 600 MM - Wave #2: 25,000 Archers, 2500 Ballista & Lv 10 fletching

Level 10 – Wave #1: 1000MM - Wave #2: 90,000 Archers (3000 loss)

Troop Might and Food:
Supply Troop = 1 might, 2 food/hr
Militia = 1 might, 3 food/hr
Scout = 2 might, 5 food/hr
Pikeman = 2 might, 6 food/hr
Swordsman = 3 might, 7 food/hr
Archer = 4 might, 9 food/hr
Cavalry = 5 might, 18 food/hr
Heavy Cavalry = 7 might, 35 food/hr
Supply Wagon = 6 might, 10 food/hr
Ballista = 9 might, 50 food/hr
Battering Ram = 9 might, 100 food/hr
Catapult = 10 might, 250 food/hr

this is copied from a mail on got on KoC care of Road_runner
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